Interview

Constance

Constance interview: We’re definitely attempting something different

"We hope to get out the console versions sometime early 2026".

LUCID

LUCID interview: “The player needs to feel it for themselves”

"It's somewhere between a Super Metroid and Hollow Knight in scope."

Shape of Dreams interview: “We are standing on the shoulders of giants”

"Shape of Dreams has already won a very special place in our hearts."

SHUTEN ORDER interview: “We value this one-of-a-kind experience”

"My aim was to take dark, occult themes and present them in a vibrant, almost colourful style."

Promise Mascot Agency

Promise Mascot Agency interview: “we needed to showcase the physical humour of mascots”

"We’re currently working on a prototype for our next game before we try to secure funding for it."

Zoe Begone

ZOE Begone! interview: “it’s great to see so many indie shmups getting made these days”

"The controls are quite unusual, but I think they work well once you get used to them."

The Knightling interview

Neowiz Justin Carnahan interview: “Lies of P will remain a central part of our future”

"Long-term support is very important to us, and we always explore multiple avenues to keep players engaged."

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