Interview

Docked
ShipShaper

Tomas Sala ShipShaper interview: “true ownership to take the output and do what they want”

"There's a future here for indie devs and indie games that's different to the AAA or big viral successes"

Crushed in Time

Crushed in Time interview: “Pull, aim, and release”

"How would Nintendo’s teams approach the point-and-click genre from a gameplay perspective?"

Mewgenics
The Department interview
Constance

Constance interview: We’re definitely attempting something different

"We hope to get out the console versions sometime early 2026".

LUCID

LUCID interview: “The player needs to feel it for themselves”

"It's somewhere between a Super Metroid and Hollow Knight in scope."

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