"We designed the heads of the Bandits like a punching bag".
"At its core, Chronoscript is very much a Metroidvania".
"We hope to get out the console versions sometime early 2026".
"It's somewhere between a Super Metroid and Hollow Knight in scope."
"Shape of Dreams has already won a very special place in our hearts."
"My aim was to take dark, occult themes and present them in a vibrant, almost colourful style."
"We’re currently working on a prototype for our next game before we try to secure funding for it."
"The controls are quite unusual, but I think they work well once you get used to them."
"We really want to get good at this genre".