Interview

A man in a red fur-trimmed outfit stands facing an unseen figure in a dark outdoor scene at night.
Cresata

Cresata interview: Working with Ben Starr, Art Design, and Changing Names

"Compared to a game like Silksong, I would say it’s quite doable."

Cartoon witch character in black and purple walks along an orange dirt path with autumn trees and blue sky behind.

Teeto interview: Transformations, 3D Platforming, and Michaels

We chat to "Eat Pant Games" about this delightful upcoming platformer.

Ace & Aro interview: Asexuality, Learning, and Community

Ace & Aro: Heart-to-Heart interview: Asexuality, Learning, and Community

"A big reason I wanted to make Ace & Aro: Heart-to-Heart is so that others, like me, can find a sense of community online".

Mina the Hollower interview

Mina the Hollower interview: Difficulty, Future Plans, and Being Late

"I know people have been waiting a long time, but we also had to get it right."

Brightfall

Brightfall interview: Darker Themes, Survival, Balance, and Difficulty

"At its heart, it’s about exploration, resource management, building, and trying to stay alive"

BrokenLore: DON'T WATCH

BrokenLore interview: Telling Stories, Heavy Themes, and What’s Next

"The main reason we’ve been able to maintain this pace is our strong passion for creating and telling stories."

Blades of Fire 2.0 interview
Astronaut in a suit floats through a smoky, dark scene with scattered debris around him.

Directive 8020 interview: Rewinding, Superstars, and Easter Eggs

"The space setting does give some great opportunities for design."

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