"How would Nintendo’s teams approach the point-and-click genre from a gameplay perspective?"
"I could see myself working on this game for another 5 years honestly."
"It’s going to get dark."
"We designed the heads of the Bandits like a punching bag".
"At its core, Chronoscript is very much a Metroidvania".
"We hope to get out the console versions sometime early 2026".
"It's somewhere between a Super Metroid and Hollow Knight in scope."
"Shape of Dreams has already won a very special place in our hearts."
"My aim was to take dark, occult themes and present them in a vibrant, almost colourful style."