Interview

Rainbow Six Siege
First-person view from a boat cockpit as two armed boats engage in a river firefight, gun mounts visible ahead and water splashing around.

Hell Let Loose Vietnam interview: “authenticity is front of mind”

"We did extensive research to ensure that the conflicts we depict are as authentic as possible"

Pixel-art garden with a wooden gazebo surrounded by red flowers; travelers approach a bearded sage at the gate.

Kynseed interview: Community feedback and relentless puns

“A decision was made early on to cover up my amateur writing skills with relentless puns, wordplay and pop-culture references.

A man in a red fur-trimmed outfit stands facing an unseen figure in a dark outdoor scene at night.
Cresata

Cresata interview: Working with Ben Starr, Art Design, and Changing Names

"Compared to a game like Silksong, I would say it’s quite doable."

Cartoon witch character in black and purple walks along an orange dirt path with autumn trees and blue sky behind.

Teeto interview: Transformations, 3D Platforming, and Michaels

We chat to "Eat Pant Games" about this delightful upcoming platformer.

Ace & Aro interview: Asexuality, Learning, and Community

Ace & Aro: Heart-to-Heart interview: Asexuality, Learning, and Community

"A big reason I wanted to make Ace & Aro: Heart-to-Heart is so that others, like me, can find a sense of community online".

Mina the Hollower interview

Mina the Hollower interview: Difficulty, Future Plans, and Being Late

"I know people have been waiting a long time, but we also had to get it right."

Brightfall

Brightfall interview: Darker Themes, Survival, Balance, and Difficulty

"At its heart, it’s about exploration, resource management, building, and trying to stay alive"

  • 1
  • 2
  • 6

Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.