Interview

Crushed in Time

Crushed in Time interview: “Pull, aim, and release”

"How would Nintendo’s teams approach the point-and-click genre from a gameplay perspective?"

Mewgenics
The Department interview
Constance

Constance interview: We’re definitely attempting something different

"We hope to get out the console versions sometime early 2026".

LUCID

LUCID interview: “The player needs to feel it for themselves”

"It's somewhere between a Super Metroid and Hollow Knight in scope."

Shape of Dreams interview: “We are standing on the shoulders of giants”

"Shape of Dreams has already won a very special place in our hearts."

SHUTEN ORDER interview: “We value this one-of-a-kind experience”

"My aim was to take dark, occult themes and present them in a vibrant, almost colourful style."

  • 1
  • 2
  • 4

Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.