Ludogram has announced a new project alongside Twin Sails Interactive called Ascenders: Beyond The Peak, and it sounds like a truly original blend of ideas.
The team says that Ascenders: Beyond The Peak is an “exploration roguelite blending turn-based climbing and expedition management”, and that it includes permanent consequnces, along with rope physics. Apparently “every climber lost to the mountain takes resources and morale with them, and the trauma of that loss settles into the survivors, making the climb ahead harder”, which sounds both interesting, and traumatic.
“Pull back to save one, and the routes you close off may cost everyone else”, says Ludogram. We’ve got the announcement trailer below, and this one is coming to Steam early access later this year.
In Ascenders: Beyond The Peak, the difference between life and death is your ability to read the mountain and choose your next move wisely. As the team leader, players will face moral choices as they climb a mountain cursed with mysterious Lovecraftian threats hidden within the rock — every loss irrevocably reshaping your roster. Every expedition is a desperate attempt to reach the summit, understand the forces shaping the mountain, and return alive with the knowledge and artefacts you need for your next ascent. At all costs, your mission is to forbid them from falling into the wrong hands. Death after death, players will learn to turn the environment into a weapon, mastering each ascent through hard-earned roguelite progression.
What’s unique about Ascenders: Beyond The Peak is that your team is physically connected. The rope system creates unique positioning challenges and opportunities to secure your team, anchor dangerous climbs, pull a companion out of danger, or drag them into it.
When an expedition starts to collapse, players may be forced to make irreversible sacrifices, abandoning a climber to save the rest. Choosing to retreat to save one comes at a cost: closing off survival opportunities for the entire team, and losing members. Cutting the rope will lead to losing resources, and survivors will take the traumatic toll.

In Ascenders: Beyond the Peak, there are several distinct classes of climbers, each defined by specific tools and techniques apt for different climbs. For example, the Highlander shoves foes off the rock face, the Scout repositions with a grappling hook, and the Sapper reshapes the fight with explosives and firearms. Learning how these strengths complement one another allows you to build powerful synergies, often making the difference between survival and a failed expedition.
Each ascent unfolds across short, intense tactical levels where the terrain itself becomes your greatest enemy. Ice sheets can make you lose your grip, brambles drain your endurance, unstable rockfalls give way beneath your feet, toxic vegetation spreads across narrow paths, and avalanches can bury you in an instant, so planning is essential in moments of respite.
Ascenders: Beyond the Peak is coming to Steam Early Access on PC in Q3 2026.