At around the start of Chapter 3 of Crimson Desert, Kliff will witness a distant explosion and will be compelled to investigate. Do so as soon as you can, as the reward is something that will prove essential to your journey. Namely: the Kuku Pot, a Dwarven device that can store things many times larger than itself. To get it, you’ll need to jump through some hoops. This is Crimson Desert, after all. Luckily, our handy guide to the Kilnden puzzle will help you get the Kuku Pot in no time.
First, make your way to the quest marker and you’ll reach Kilnden Forge, which has exploded. The rather angry Dwarf in charge will demand you sort it out, because Kliff has one of those faces or something. There are four steps to this, and the first one is right beside the gaffer.

It’s a chimney made of several stone rings that you’ll need to align. Once activated, you’ll see one particular symbol is glowing blue. All you need to do is line up all the matching symbols to that glowing one. A lever on the side decides which ring you’re moving: pull it all the way left and it will select the top most ring; all the way left, and it will select the bottommost ring. Leave it in the middle for the middle one. Now you’ll need to be millimetre perfect for this to work, but it’s simple enough.
Once that works, you need to fix three kilns. It doesn’t matter which order you go in and they’re all highlighted on the minimap, so I’ll just explain what to do and you can choose how you do them.

One of them is smashed and surrounded by chunks of brickwork. Ignore all the parts that look like the top or bottom of something, and instead find two parts that you can tether with the Axiom Hand skill to position, one at a time, on top of the broken kiln. You can rotate them so the broken brickwork lines up. Once you have both floating in situ, jump up, climb on top and do a jumping downwards Force Palm to fuse the bricks together. Now activate the kiln with the lever on the side.
Kiln number 2 had no discernible issues, but if you raise your Lantern you’ll see that its power cable has a yellow line on it, meaning it’s unpowered. Go round behind it and reconnect the massive cable, then activate it with the lever.

In the map, you’ll see the third kiln has icons around it that say “fuel”. If you wander over, you’ll see that it has five open channels. Scattered around it are five glowing blue fuel cells. Collect them with the Axiom Hand, and deposit them into the channels. Now turn it on using the lever.
That will reactivate the kilns, so return to the dwarf and collect your reward, a shiny new Kuku Pot all for yourself.

Why not check out our full review of Crimson Desert here?