Hyper Light Breaker “Buried Below” update is out today, changes run structure

A new breaker, better tutorials, and restructured runs.
Hyper Light Breaker

Continuing its path through Steam early access, Hyper Light Breaker has another big update coming today, called “Buried Below”.

The new update adds more new content (a new Breaker called Rondo), but crucially, a change to the “run structure”, which you can read about below, taken from the official Steam blog post.

Since Early Access launch, we’ve taken to heart all of the feedback we’ve received from the community across the board. Inspired by your feedback, the upcoming update will introduce the most significant feature overhaul yet with a complete rework of the game’s run structure, as you will now have one life for each run and when you die, you will lose items in your inventory, and the Overgrowth will reset.

This change was made to balance the game around a more traditional roguelike experience, turning each run into a more consistent and rewarding “zero to hero” adventure than before. This change also allows us to better adjust difficulty and make the game easier to get into, but harder to master, and addresses much of the feedback we’ve received from players since Early Access launch.

The team says this run structure change will add new loops and progression changes:

  • Extraction – More Options for Players: Instead of only having one way to leave the Overgrowth (via the Telepad), players will be able to extract at any Shrine in the Overgrowth and there’ll be no waves of enemies to defeat like before. This change will make it so players can extract more often, making the game easier as a result, which was one of the main requests from players to change the game’s difficulty.
  • SyComs – Follows a Class-Like System, More Loadout Potential: Character customization has been redesigned giving each Breaker one assigned SyCom with fixed stats, and players have the option to equip a perk to the SyCom that gives the Breaker a new passive ability. For instance, Rondo’s SyCom has an equippable perk called “Bladedancer” that increases Rondo’s damage and attack speed. You can upgrade your SyCom stats further at Shrines in the Overgrowth. This change, inspired by player feedback, will make it so each Breaker is similar to a “class” making each Breaker feel different from one another, and make it so you can come up with distinct builds per Breaker.
  • Inventory & Vendors – More Streamlined: The Vault system will be changed as when you die, the inventory in your Vault will no longer carry over between runs except for Golden Rations, the main meta progression currency in the game. This will allow you to focus solely on acquiring new gear during your runs instead of having to focus on managing their inventory so often like before. Additionally, vendors in the Overgrowth and Cursed Outpost will also have new roles, with Bright Blood and Materials now used for purchases and upgrades. While gear sales have been removed from hub vendors, players can still use them to enhance equipped items.

On top of all of this there are improvements to the onboarding tutorials, but the team is still asking for feedback.

Hyper Light Breaker is in early access on PC now via Steam.

Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.