F1 25 reveals a deep dive into the Driver Career mode

They're calling it My Career 2.0
F1 25

EA Sports has published a new blog that goes into some detail for the upcoming Driver Career mode in F1 25, coming in May to PC, Xbox Series S|X, and PS5.

The team says this will be the biggest overhaul since My Team was introduced back in F1 2020, and is calling it My Team 2.0. EA and Codemasters say: “My Team 2.0 sees you take on a more authentic, management-focused role in that of a team owner. In addition to handling day-to-day running of the critical facilities that make an F1 team tick such as Engineering, Personnel and Corporate, you’ll be responsible for recruiting and managing a pair of drivers to represent your team. Then, during race weekends, you’ll be given the choice as to which driver you’d like to take to the track.”

F1 25

There are three key facilities being introduced, as follows:

  • Engineering: Research and Development are now separated for the first time, allowing for more flexibility when manufacturing new parts and choosing how to apply them. Now, players will have to balance cost, development timings, and sometimes one driver over another, which can impact the driver’s perception of your team in future contract negotiations.
  • Personnel: F1 25 introduces a dynamic driver contract system. To shape the team’s future lineup, owners can meet multiple drivers face-to-face to discuss terms, though leaked conversations can sabotage deals. Beyond drivers, owners must manage their Workforce. Its size will impact both costs and efficiency: more hires accelerate R&D and facility upgrades, but overexpansion risks breaching the Cost Cap.
  • Corporate: The Corporate facility centralises financial strategy, requiring players to manage seasonal spending to avoid deficits. A new Decal Editor allows for greater customization options for livery designs and defining a team’s visual identity (more of this on Deep Dive 2), while an updated sponsor system helps players build relationships with title sponsors over time.

F1 25

Here’s the rest of the details, from the press release:

  • Enhanced Team HQ environment: My Team 2.0 introduces an all-new Team HQ, an evolving space that will grow in scale, population, activity, as the owner builds their team’s staff and reputation. Players must strategically decide how to expand their facilities and grow their team, completing upgrades and training courses that allow them to specialise their owner’s skills.
  • Revised Progression System: Accolades, first introduced in Driver Career, also return and are now integrated into My Team. Earning Accolades and outperforming rival teams boosts a team’s Fan Rating, unlocking valuable perks, new sponsorship opportunities, and the chance to sign more prestigious drivers.
  • New Possibilities for Driver Career and My Team: F1 25 also brings significant updates to the Driver Icons system, allowing AI teams to recruit iconic drivers for the first time in both My Team and Driver Career modes. Additionally, players can now add an 11th team to the grid – either Braking Point’s Konnersport or, for those who get the Iconic Edition before July 11, the APXGP team from the new Apple Original Films’ F1 – with its respective Driver Icons, in both game modes. My Team 2.0 will let players call the shots in an environment where every decision can impact their future and legacy in the sport.

Another deep dive is coming on April 17th, and will see the developer taking a look at the presentation, track updates, and “other big in-game innovations”.

F1 25 is coming to PC, PlayStation 5, and Xbox Series S|X on May 30th.

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