Assassin’s Creed Black Flag Resynced new details revealed

Combat, Parkour, and Stealth.
Assassin’s Creed Black Flag Resynced

Ubisoft has released the first “developer story” content for Assassin’s Creed Black Flag Resynced, focussing on the combat, parkour, and stealth.

Announced a fortnight ago, Assassin’s Creed Black Flag Resynced is the remake of Black Flag, one of many people’s favourite Assassin’s Creed games.

Paul Fu, Creative Director and veteran developer of the original Black Flag took to the official Ubisoft blog to explain: “Our goal was to honour the foundations of the original game while enhancing the experience for an action-adventure game. So, let’s step out of the Jackdaw for now, and look at how our famous Pirate-Assassin, Edward James Kenway, moves and engages on the ground in Assassin’s Creed Black Flag Resynced.”

The “story” is made up of multiple clips, including these ones (below) showing off the parkour and movement:

Ubisoft says it has “made subtle changes to heighten this sense of fluidity; for example, when mantling after a wall run, Edward will have a short speed boost that allows him to keep the pace of his run despite slightly recovering. You can also roll upon hitting the ground to maintain a sprinting pace – which ends up being very useful during chase missions.

Of course, that smoothness is supported by the depth of design and the tools available for you to leverage.

In cities, familiar features like the corner swing and lifts return. We’ve also included brand new Ziplines scattered across the cities that Edward will visit, connecting you from high to low ground over a longer distance, and at a much faster pace.”

Onto advanced parkour, next:

Ubisoft says: “Advanced Parkour untethers Edward’s full traversal skillset and enables a deeper deal of control, making side ejects and back ejects possible from virtually any height – including non-targeted jumps into the void. With this system active, you can use parkour down to trigger more precise side-eject behaviour , while parkour up continues to prioritize height gains and upward momentum.

These tools give experienced players finer control of their traversal lines across Havana’s rooftops, Kingston’s balconies, and Nassau’s rigging networks. However, you can disable it if you prefer a more guided approach.

And yes, we also have a manual jump that reinforces control and decision-making – something we know is heavily discussed amongst players. Manual jump offers more direct control over traversal, allowing you to take shortcuts and increase velocity while parkouring for a smoother flow of movement.”

There will be stealth, of course, too.

“Classic Assassin’s Creed Eagle Vision returns for Edward, allowing him to highlight enemies hidden behind walls and objects, as well as isolating any relevant sounds they make.

Now, this skill is enhanced by the Observe feature – first introduced in Assassin’s Creed Shadows – which adds the ability to observe your surroundings to find your quest objectives, clues, and tag enemies. Bringing the camera in closer during Observe mode creates a more cinematic and immersive experience as Edward surveys his surroundings.”

There’s lots more videos on the official blog, going into detail when it comes to Edward’s blow-pipe, hood removal, eavesdropping missions, and even hiring NPCs.

Assassin’s Creed Black Flag Resynced launches on PC, Xbox Series S|X and PlayStation 5 on July 9th.

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