Getting into Room 46 is set out as your goal in Blue Prince from the very beginning. Indeed, it is the condition upon which you inherit the Mount Holly estate in the first place. But as with most things in Blue Prince, things are quite that simple, and even when you think you’ve arrived at Room 46, you haven’t. Having played countless hours of Blue Prince, and visiting Room 46 many times, we’ve got the breakdown of what you need to do to get inside. Read on to discover how to get into Room 46 in Blue Prince
SPOILER WARNING
As with most things in Blue Prince, part of the fun is self-discovery, and below this spoiler warning we will be revealing plenty of secrets of the game. We encourage you to try and find out the solutions to puzzles on your own to get the full experience of Blue Prince. Only read on if you do not mind some of those secrets being spoiled.
Please bear in mind that some of these spoilers are for later in the game than some of our other guides, and spoil significant puzzles and areas you may not have discovered on your own.
Getting into Room 46 is literally the main goal of the game (initially) so please only read on if you don’t mind the biggest puzzle and reveals up to this point being revealed to you without discovering them on your own.
You have been warned.
How to get into Room 46 in Blue Prince
Preparation: Get Underground and move the minecart
Before you can begin in earnest on your path to Room 46, you need to ensure you have done some preparation work first. If you have unlocked the Gemstone Cavern Permanent Addition (a guide to doing so can be found here), you will see inside it mentions the need to move a minecart from the “other side”. This is critical to allow the main process of getting to Room 46 happen unhindered.
There are technically two options on how to get underground. But as one requires getting into the Antechamber first, we’ll try and keep this explanation as simple as possible. But as with most things in Blue Prince, there are multiple ways to achieve the same outcome, such is the cleverness of the game’s design. So we will outline one way you can succeed, but you should explore alternative options too.
Take a note of the stained-glass windows in the Chapel
The Chapel is a red room that charges you for entry each time, but for once we actually want to head there. Once there, if you haven’t already, take notice of the stained-glass windows, each one depicts a different goddess and each one has a Roman Numeral at its base. Make a note of them:
- Flat hat, flat hoe
- Chef hat, paddle
- Cowboy hat, rake
- Top hat, chimney sweep
- Maid bun, broom
- Riding hat, whip
- Crown, sceptre, shield
Now we have that information (and it doesn’t change, so can be acquired on any day), we need to use it in a different room.
Solve the Tomb Statue puzzle
You can draft the Tomb as an Outer Room. To do so you’ll need to have completed the West Gate Path Permanent Addition (check out our complete guide on that here). Head down into the Tomb, and dotted around you will find statues of the same seven goddesses, adorned in the same way as depicted in the Chapel. Interact with them by lowering their arm in turn, in the same order as you found in the Chapel, and you will unlock a secret passage at the end of the Tomb.
When inside this new area, check out the side room there to find an eighth statue of a death-looking figure. Interact with it, and it will lower its scythe, and another door will open.
Push the minecart
Follow the newly-opened door and you will come to some tracks on your left, with a minecart. Interact with lever, and pull the cart towards you as far as it will go. Once done the minecart will stay there, so you do not need to repeat this process again.
Now we can start with the main path to Room 46 in earnest.
Step 1: Get inside the Antechamber
Step 1 is no mean feat, given that the Antechamber is locked off normally, blocking your access inside, even if you reach it with your room drafting. However, there are ways inside. Check out our Antechamber guide here that goes into detail about how you can open it.
Once you are inside the Antechamber though, you’ll realise all is not as you’d hoped it to be. This is not the end. Instead, a box rises in the centre of the Antechamber. On it is the Basement Key which you should pick up, and a note that reads:
To continue up, you must go down.
This implies that to go up the rank, and into Room 46, we need to go down – underground. Hence, our underground preparation beforehand.
Step 2: Head to the Foundation
By this point you should have drafted the permanent Foundation room in your house. Where it will be will be different for each player, but you will need to return to it now you have the Basement Key. Once there, ride the elevator down, and you can now use the Basement Key on this door to unlock it and go into the Basement area.
NOTE: This door that you unlocked with the Basement Key will now permanently be unlocked, as will any other door locked by the Basement Key (look for the same logo on the door).
Step 3: Solve the Basement puzzle by pressing the button
As you enter the basement, head directly ahead towards a red sofa, and look up to your right. You will see a green button on the wall high up. This is your next goal. The puzzle is how to get there.
It is difficult to describe this puzzle in words, as it happens across a large room, but essentially, you need to use ready-laid ramps to get up on the boxes, and then use several box carts that can be pushed and pulled in a straight line, as well as raised and lowered to provide you with extra platforms to progress across the boxes.
With enough experimentation and persistence, you will uncover the route that lets you go across the final boxes to reach the green button.
Press the button and the bookcase moves to the right of you revealing another way forward.
NOTE: Like the Basement Key doors, this bookcase will be permanently shifted after you have done it the first time, so you don’t need to keep redoing this step.
Head through the gap and into the Reservoir area.
Step 4: Solve the Cog puzzle
Turn right at the Reservoir, and you will come to a small doorway looking into a large mechanical cog. We are aiming to get directly across to the other side, but you will notice that there are eight parts to the cog, and the large parts of the rotating mechanism which form the paths are three space apart from each other. Given that our destination is 4 space away, the solution seems impossible. But this is where our minecart preparation comes into play.
Firstly you need to rotate the cog using the machine next to you 7 times. This will create a path in the areas 1 space counter-clockwise to you, and 2 space clockwise from you.
Now, head out of this little nook and turn right. Ahead of you, you should see the minecart that we pulled before, but from the other direction. Approach the minecart, and you will see that because we pulled it to the end we can now enter another tunnel freely. This tunnel takes us to the space 2 spaces clockwise from where we just were. Take the path into the cog, and then slightly right onto the other space, which is 1 space counter-clockwise from where we first rotated the cog.
There is another rotation machine here. Use it 5 more times to bring the other path back around to you, but this time the other side points to the exit we want to take.
Step 5: Pull the North Lever
Take this next exit, and you will walk down a long tube-shaped tunnel, as well as open an ajar gated door. Once there you will find a circular room with eight doors that won’t open, but in the middle of all of them is a lever. Pull the lever, and you will open the north door in the Antechamber, revealing the door to Room 46.
Step 6: Head back to the Antechamber and Open Door 46
Arguably now, the simplest step (assuming you still have enough of them!) is to retrace your steps back through the basement, up the Foundation, and into the Antechamber. Now with the grey moon door removed, you can clearly see Room 46 in front of you. Interact with it to head inside. Enjoy your cutscene and credits.
Congratulations, you have found Room 46 in Blue Prince. Is that the end? Of course not. Enjoy!